You just want to hit +2 missiles so 14 points in Flametail to gain some AoE to it. Hwanin was absolutely ridiculous for farming, and after the nerf is still useful. Hwanin's Hwacha: Now modifies Flametail shot to give +1 missile every 7 base levels. So, if you don't have Hwanin's Hwacha, you really wanna stack that LL, which brings us to the next nerf on the list. I believe this hurts the early ubers the most, as your damage is not yet up there and your leech might not be phenomenal either. This means if you don't have Hwanin's Hwacha and don't wanna use Death shards religiously, you absolutely need to get Ber jewels and a good chunk of leech otherwise if you wanna keep going gung-ho and letting leech keep you alive. With these changes, your leech is reduced by about 66% or 2/3 compared to previous patch. Widow dealt and still does deal enormous amounts of damage. Widowmaker: WDM from 70% to 60%, damage conversion from 50% to 80%, Initial manacost increased, manacost scaling reduced. Anyway, let's get the big ones out of the way: We know of the nerfs to existing skills but not the values of new/modified skills (Death ward, Death pact, new uberskills~~) so I can't say exactly how much we got nerf'd. PATCH 1.1.0: In a day comes patch 1.1.0 and with it, some heavy (deserved) xbow necromancer nerfs. PATCH 1.2.0: No meaningful changes to xbow necro (nor totem necro for that matter, thanks team) with the exception of Petulant nerf (it's no longer an option) That's right, you can now hold down Widowmaker on plain ground and it will absolutely muller everything nearby. Sigma, however, brought a significant rework to the main ability Widowmaker by making it not require a minion as a conduit. Crossbow Necromancer has been a solid build ever since it was used to corner/wall-cheese with old Rathma's chosen & Voodoo shot (old Widowmaker).
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