![]() ![]() We are taking a more grounded approach presenting the World of Sanctuary. So here is how this idea affects our heroes. ![]() We want to create that sense of space that we are all really excited to explore. So this is what we are really excited about. It’s like everything was fine until they opened that door. This crazy guy coming at you with a butcher’s knife and then in our trailer you saw that as well. Right? Just a little bit? - and, you know, is it the music? It is all of these things and what we’d like to say is that the totality of that tone that creates that experience that we all know and love and I think - like, you know, the Butcher’s Pit in Diablo 1, you open that door and everything seems fine and then it goes horribly wrong. ![]() How does that sound? Alright, I want to give you an idea of what we mean when we say that you might wonder… you know: Is it Mature themes: is it blood? Is it gore? There is a bit of gore in that trailer. John: At the highest level, what this means is that when you play Diablo IV, everything you will see and experience will feel immersive and faithful to the legacy of what we love about Diablo. You may recall in the opening ceremonies, Luis said Diablo IV is about world, legacy, and darkness. John: So like Tiffani said, we are starting a journey together. Three that we announced today, and are playable in the demo: the Sorceress, the Barbarian, and the Druid and it is being developed simultaneously for PC, Xbox One, and PS4. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |